Project Apple Time is a simple, arcade-style apple catching game that supports up to 4 players. This project is something I worked on with a few friends over the past few months. I was Project Lead, Character Artist and Animator, as well as the Programmer.
The current state of the project is nowhere near complete, as I plan to return to it in the future and expand upon it. The main goal of this was to learn Unreal Engine and the process of bringing characters and animations into it. Getting to see your own little creations run and jump around to player inputs is really fun!